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- Fully Bugged Software
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- Presents:
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- D-Stroy
-
- Amiga Yello Version
- ( June 1996 )
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- I. The Beginning :
- ------------------
-
- Beware! This version is far for complete, and there are most
- probably bugs hiding at every corner, that's why we reject any
- responsibility as of possible problems that this software may
- cause, even if we have been warned of the risks (screen explodes,
- harddisk crashes, windows 95 starts on your Amiga, etc.). But if
- D-Stroy doesn't prevent your computer from operating, we hope you
- will enjoy this incredible, awesome, blablah, game of the century
- (as elected by FBS impartial jury in 1995 and 1996) :D
- We strongly encourage you to distribute this demo to your
- friends and to your enemies (hoping it will dstroy their machine)
- and talk about it around you, and even further !
-
- II. What comes next
- -------------------
-
- This version being only 72% complete, we will quickly fly
- above the deep and rich scenario without which an arcade game
- could hardly be played. Know that you'll have to help the Boodies
- to fight the formalism that is currently ruling the world, set up
- by the evil Meuries, and that you will use deadly bombs for that
- purpose. The version also misses some important features that are
- still going to be implemented (hopefully :)
-
-
- III. Let's talk serious stuff
- -----------------------------
-
- More seriously, here are the Amiga version requirements :
-
- Minimum :
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- - 68EC020 CPU
- - 2 Megs of CHIP RAM
- - AGA Chipset
- - 1.5 Meg of harddisk space
- - PAL or VGA screen (yes, game supports both)
- - Fingers controlling the keyboard, joystick or joypad
- - Brains in order to control the fingers
-
- That pretty much excludes non-AGA machines and people without
- fingers or brains, sorry.
-
- Recommended add-ons :
-
- - 68EC030 / 25 Mhz or faster
- - Fast RAM (4 Megs or more)
- - CD32 compatible joypad (supported by D-Stroy)
-
- Tested ok on A1200 with 68EC020/14Mhz, and 68030/50 Mhz,
- 68030/50Mhz + 68882, A4000/030/25 with 6 MB RAM, A4000/040/25
- with 18 MB RAM. Not tested on 68060 CPUs so if you own one we
- would pretty much like to know if it works or not, and if not,
- what happens... Won't work on Amiga clones missing the custom
- chips (e.g. Draco) :)
-
- On an A4000/030 game runs at full frame rate with 5 audio
- tracks. On an A4000/040, even with 8 audio tracks, you
- won't notice any slowdown :)
-
- Doesn't clash operating system (but blocks it while running).
- Incredible! This is not a doom clone or racing game!
- Runs in 128 colors, full-screen action.
- Internal support for CD32 joypads (all buttons). Thanks who ?
- Internal support for VGA screens. Thanks who ?
- No explicit lyrics.
- Preserves the ozone layer.
-
- Seriously, if you distribute D-Stroy, please do it in its
- original form (two LHA archive unpacking to 10 files, including
- this readme)
-
- To be fair, you have to know that this game is a conversion
- of a game that curiously originated on PC (the PC version being
- not complete either :P, but for other reasons). The main diffs
- between currently released PC "pouet" demo version (that you can
- find on the Internet at ftp.cdrom.com, in /pub/msdos/games/arcade
- as DS_POUET.ZIP) are :
-
- . Multiplayer modes (Multiplayer adventure and tournament)
- are not yet implemented.
-
- . One or two bonuses are missing, anyway you wouldn't know
- their use (we don't either) :P
-
- . There are music and SFX! This is the big difference from
- the PC version where the players are still under dev;
- so you will discover D-Stroy cute music and SFX before
- your PC friends.. Note that the SFX are basically for
- testpurposes and are not the definitive ones, esp. the
- bonuses voices :) But music is what you will hear in
- final version. Note that the StoneTracker sound engine
- used to develop D-Stroy supports up to 8 audio tracks,
- so final version will let you choose from 4 to 8 tracks
- (up to 4 music tracks and 4 SFX tracks, probably).
- Currently, these setup options are not yet implemented and
- SFX engine is still under debugging, so you'll have to
- be happy with 4 tracks only (we done this on purpose not
- to put too much penalty on 68020 users)
-
- . This is not a crippled down shareware version! The Amiga
- version will be completely free of charge as we would make
- little profit from it anyway.. So you can play all levels -
- All levels are designed so you may basically start playing
- the whole adventure with this version!
-
- . There is a surprise at the very last level! Hardcore gamers
- defeat the Meuries and see it :)
-
- Changes from Spring version :
-
- . Ingame graphics changed in some levels. Check it out.
- . You now start up with 5 lives instead of 3, else it's hard.
- . Bug fixed : some bad mojos (e.g. 'slow' bonus) stayed when
- you got to next level while having one of these.
-
- This is not a major update but it's here to show we're
- still working on it. Final version expected in autumn,
- but there will be intermediates inbetween.
-
- IV. Who are we :
- ----------------
-
- D-Stroy is the sum of efforts from :
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- André Rieussec PC programming
- Nicolas Rivière Graphics
- Emmanuel Marty Amiga programming
- Jerôme Angelot Music and SFX
- Michael Lavaire Amiga Sound engine
- David Gallo Map editor
-
- All music (for both versions), some being 8 channel
- and most, multisong, were composed on Amiga by
- Jerome Angelot using StoneTracker 1.26 developed by
- Emmanuel Marty and Michael Lavaire. A demo of this
- tracker is available on aminet in mus/edit directory.
-
- D-Stroy is our first common project and is 100% devoted
- to gameplay. We plan to use more advanced graphic engines
- while keeping that level of gameplay maybe in some future
- surprises, so watch out!
-
- V. The End:
- -----------
-
- You may contact us thru e-mail at the following addresses :
-
- - rieussec@imaginet.fr (PC version)
- - marty@crit2.univ-montp2.fr (Amiga version)
-
- The team wishes to thank all persons that have e-mailed us
- since our release of the first beta version (Spring version).
- Anybody is welcome to send remarks on anything, be it playability,
- music, graphics, bugs.... All e-mailers will be kept informed
- of the betas being released.
-
- Emmanuel Marty [ Core ] sends regards to all nice open minds
- on #demofr and hardcore amigafans on #amigafr on Effnet; cool
- dudes on #pouet & #warehouse on Undernet; to Peter Kunath and
- Frank Riffel for writing the most useful tool an Amiga programmer
- could dream of [ DeliTracker, to keep me awaken while nightly
- debugging sessions and playing my fav game while translating
- D-stroy "what the fuck André has done here".... :P ]
- as usual, to original Amiga makers, and to anybody I know that
- would get mad at me if I didn't mention him/her.
-
- Thanks for reading that file to the end, you can now go and
- play D-Stroy, have fun ! (..why do they always say that ??..)
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- Hey! Your smart ass has found the hidden part of the file!
- Look quick at what's coming!
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- Congratulations! You have won the rare priviledge of seeing the
- end of the file!
-
- ------------------------------------- EOF -------------------------------------------
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